Tuesday, April 30, 2013

Horizon Calendar review: Check the weather at the location of your next appointment

Horizon Calendar by Applause Code is an innovative calendar app that includes natural language parsing, a clean design, intuitive gestures, and forecasted weather associated with each of your events.

Just like the Mac OSX Calendar and the popular iPhone calendar Fantastical, Horizon Calendar uses natural language parsing when adding an event. For example, instead of meticulously adding each detail of your event, you simply type "meeting on tuesday with Rene at Starbucks from 1-2p" and Horizon will fill take care of the rest. It's incredibly fast and incredibly easy.

But Horizon takes it a step further. As you start typing "Starbucks", the locations nearby that match will pop up above the keyboard, so you can select exactly which Starbucks you're meeting at. Choosing one will help Horizon better accurately predict the weather.

Which leads me to Horizon's next awesome feature -- weather! The main view of Horizons simply lists out out your days one after another. With each day on the list, the high/low and an icon representing the weather is displayed. If you tap on the day, more details regarding the weather for each event is shown above the list of events for the day. Scrolling through the weather will scroll through your events and tapping on an event will bring up the event details and edit screen.

Horizon Calendar is also rich with gestures: slide down from the tool bar to bring down the month view, swipe to the left to delete an event, slide down from new event entry to edit the details, and rotate your phone to bring up the yearly calendar. Horizon is also integrated with Check the Weather and will launch the app when tapping the weather icon next to an event.

The good

  • Syncs with native calendar
  • Weather for all events up to 14 days out
  • Natural Language Parsing with Intelligent Lookup
  • Intuitive gestures
  • Clean design
  • Option to show date in icon badge
  • Optional night mode
  • Support for metric system

The bad

  • Only one alarm can be set per event
  • No custom repeat options (only every day, week, 2 weeks, month, and year)
  • Only integrates with Check the Weather. Would love to have more apps to choose from in Settings.

The bottom line

I'm not going to lie; when a developer for Horizon Calendar first contacted me, I thought "great, another calendar app", but I was pleasantly surprised with what it turned out to be. I'm actually very excited about this calendar and a little shocked to admit that it will be replacing Fantastical as my primary iPhone calendar. The addition of more alarms and custom repeat options would make Horizon nearly perfect.

Seriously, if you're looking for a new calendar, definitely give Horizon Calendar a shot.

Monday, April 29, 2013

Editor's desk: #TM13

Editor's desk: #TM13

Last week was a whirlwind. We're in full on prep mode for #TM13 in New York City and that meant crushing it for endless hours every day. On the plus side, and it's a huge plus side, I got to crush it not only with the likes of Kevin Michaluk, Phil Nickinson, and Daniel Rubino, but with iMore's own Georgia and Peter Cohen, Mobile Nations luminaries like Marcus Adolfsson, Derek Kessler, Alex Dobie, Ashley Esqueda, David Lundblad, and Jose Negron, the always awesome Martin Reisch and -- oh yeah -- Cali Lewis and John P. of GeekBeat.tv as well.

We've been doing a lot of teasing about #TM13 on Twitter, Google+, YouTube, and more, but for anyone who's been on this walk for us for a while, it should be fairly obvious where's we've been and where we're going. Back when we were still Smartphone Experts, we did the Round Robin for 3 years in a row. When Microsoft and BlackBerry got left behind for a while, it made that impossible to continue in a meaningful way. Now that Windows Phone and BlackBerry 10 have launched, everyone is firing on all cylinders again, and that makes things interesting.

We're Mobile Nations now, however, and that means the old Round Robin has to give way to give way to something equally newer, better, and bolder.

Enter #TM13.

I don't want to oversell it. It's going to be a blast, and it's going to benefit all of the Mobile Nations communities in a lot of subtle yet cool ways for a long time to come, but we're not HALO dropping Phil with a pair of glasses on, or shooting Kevin out of a canon in Times Square to see how many characters he can type on a QWERTY before splat-down, or anything stunty like that. Now I did get hung off the roof of a 50 floor building, but the intent here isn't shock and awe. It's what Mobile Nations always does -- entertain, inform, and engage our awesome community.

Speaking of which, Georgia, Martin, and I managed to knock this little video out at the Grand Central Apple Store. They have a rule that you can't use a tripod or monopod, so Martin had to shoot hand-held and we had to stabilize in Final Cut Pro X, which led to some background warp. I like to think it's just rocking out to the iMore theme though. (And by the way, if you haven't subscribed to the iMore YouTube channel yet, do that ASAP -- we've got some great stuff coming your way over the next few weeks...)

I'll be in NYC for another week, but Peter starts full time tomorrow, so look for much more from both of us, and the whole team, as the week goes on.

After that, it's full speed ahead to WWDC 2013 and what I hope is the first look at iOS 7 and OS X 10.9. It's been a long, long, LONG, time since an Apple exec stepped out on the Keynote stage. Any guesses what they have in store for us?

Sunday, April 28, 2013

Apps of the Week: Plants vs Zombies, ArtRage, Iron Man 3, and more

Every week, the editors and writers at iMore carefully select some of our favorite, most useful, most extraordinary apps, accessories, gadgets, and websites. This week's selections include a few games, an art app, a fun music creation app, and an app about the most important star in the universe.

Mr. Runner 2: The Masks - Simon Sage

Mr. Runner was a pretty popular game a few years ago, netting over 5 million downloads thanks to its unique stop-and-go play style and slightly warped sense of humor. Mr. Runner is back with some decidedly richer graphics and a surprisingly interesting plot line. Mr. Runner is trapped in a dream where his head is locked in a box by the dastardly La Magie, and he's got to chase down the key. In this journey, he stumbles on the occasional mask which gives him some semblance of an identity in the meantime. The game will take players through 32 bizarre worlds with plenty of tongue-in-cheek pop culture references. Each stage has three bonus objectives to snag, which should keep you coming back for more if the unique art style isn't enough. If you're in the mood for something a little different, definitely give Mr. Runner 2: The Masks a shot.

My daughter is obsessed with drawing My Little Pony characters these days. She's almost 10, and asked me recently if she could have a really good art app for the iPad so she could get more comfortable when she's creating, as opposed to sitting in front of the laptop. We searched around and found ArtRage, and it has quickly become her favorite new tool when inspiration strikes.

ArtRage has a ton of built in features including numerous art tools for drawing and painting, tracing, blending, different types of canvas/papers, and one of our favorite features which is the ability to work with layers. Learning how to sketch is an important step for artists, and with the layers Abby is learning to sketch and refine her drawings. The tools are very natural and mimic real world paints and papers very well, even going so far as to judge how much paint is on your brush or canvas and reacting accordingly, among other things.

If you're interested in having an art studio that you can take with you anywhere, you should definitely take a look at ArtRage. There are so many tools and options in this app, I can't even list them all here. Some reviewers have complained about the app crashing, but we haven't experienced that. I would recommend saving your work frequently if that's a concern. ArtRage is available for iPad and iPhone, for $4.99 and $1.99 respectively.

Iron Man 3 - The Official Game - Chris Parsons

We got our first look at Gameloft's Iron Man 3 at GDGC 2013 and ever since then I've been waiting to get my hands on it. Having now arrived and readily available for download, I have to say it's pretty awesome and even better than I expected. You get to play as Iron Man through 3 different locations and fight 4 villains from Iron Man legend, all in some wonderfully graphic detail. Perhaps the best part of it all though, is gaining access to all of the Iron Man suits available. There is 18 in total that ken be discovered including Mark II, Mark III and the Silver Centurion. The game is available for free but keep in mind it does have a few in-app-purchases with it. I've not played through enough to see if they're 'required' - yet!

Propellerhead’s Figure is a great app for music creation for the iPhone and iPad. Figure gives users control over the different instruments available under the Drum, Bass, and Lead sections. Set the rhythm of each instrument, the number of scale steps between octaves, and range of the bass and lead instruments, along with basics like the key and the tempo. There are also a variety of electronic drum, bass, and lead instruments to choose from. Figure also includes support for Audiobus, allowing you to record and edit your music using other music apps like Loopy and Garageband. Try Figure if you’re looking for quick, simple electronic music creation that’s also a lot of fun to use.

There are very few games that remain on my iPhone consistently and Plants vs. Zombies is definitely one of them. In anticipation of Plants vs. Zombies 2 which is supposedly launching sometime this summer, I've cleared out all my data and have started playing the original Plants vs. Zombies all over again.

The fact that there is no support for the iPhone 5 is definitely a downer and makes me that much more impatient for the second release. My favorite part about Plants vs. Zombies is that even after beating the entire game, you can always go back and unlock all kinds of achievements. That's what I plan to do and cross my fingers that Plants vs. Zombies 2 isn't that far off from being released for iOS. If you haven't checked it out, it's one of those iOS games that every iPhone or iPad owner should download and considering they're both at the low price of $0.99 now, there really isn't anything to lose.

I love science, and I love when kids show an interest in science, which is why I'm choosing Sun by KIDS DISCOVER this week. It teaches a lot of fun facts about the Earth's light source and includes great images, graphics, 3D models, videos, and more. And with summer right around the corner, the timing seems perfect for discussion about this season's favorite heat supplier.

If you've got kids who can read, check it out.

Google+

I'm still trying to figure out the whole social expectation angle -- Twitter, Facebook, Google+, App.net, Dribbble, Instagram... and the list seemingly goes on and on. There's just not enough time in the day to properly engage with all of them. I use Twitter a lot. I try to use App.net. I've pretty much abandoned Facebook. And I've neglected Google+ because every time I go there, it feels like only Google people are there.

Blame Cali Lewis and John P. Blame Phil Nickinson. Blame #TM13. But I've started trying to use Google+ again. I know I've said that before. And I might well have to try saying it again. The Google + app for iOS has come a long way however, and it's a pretty good user experience now. I guess time will tell.

The truth is I find social overwhelming right now. I think I'll primarily end up using Google+ for DSLR images and the occaisional social commentary that I don't want to spam people on Twitter with.

Since I'm guessing I'm not the only one caught like a deer-in-the-social-headlights right now, let me know how you're organizing your sharing. What are you putting where, and how are you managing it all?

You can tell me, or just find me, on Google+ at +Rene Ritchie

Your choice?

Now that we've chosen our favorites for the week, we want to hear yours! Did you pick up a killer app, accessory, or game this week? Let us know in the comments below!

Friday, April 26, 2013

The winner of the iMore app contest is...

The iMore app is fantastic!

Back in March we held a contest on iMore to celebrate the launch of the new iMore 2.0 app. The goal of the contest was to encourage our readers to not only read, but to leave valuable comments and engage in discussion with fellow readers throughout the blog. The prize on the line was a $500 gift certificate to the Apple Store. It took some time to go through all of the entries but a winner has been chosen and it's time to announce who it is!

The winner of the iMore app contest is....

Congratulations shinuyuki! We'll be in touch soon to get your information. Don't be bummed if you weren't chosen. There are always more contests just around the corner!

Thursday, April 25, 2013

Circles for iPhone and iPad review: A beautiful memory game

Circles for iPhone and iPad review: A beautiful memory game

Circles for iPhone and iPad is a gorgeous memory game, similar to Simon, that tests your ability to repeat a sequence of lighted circles. You can play alone or challenge your friends to a battle to see who out-memorizes who.

The premise is simple: you are presented with up to six circles, each a different color and with a different sound. For your first turn, a sequence of two lights will light up and it's your job to repeat that sequence. For each turn, an additional light is added to the sequence. You simply continue playing until you make a mistake.

That's the basic idea, and fun even as is, but Circles takes it a step further with multiplier gameplay and weapons! There are three different weapons you can use against your opponents: Lightning, which speeds up the playback, Twirl, which will rotate the circles after playback, and Blackout, which removes sound and color from the circles.

As you play the game, whether it's alone or against an opponent (except Practice mode), you earn coins that can be used to purchase weapons and chances. You can also buy coins with real money as in-app purchases.

The good

  • Beautiful design
  • Soothing sounds
  • Adds a new twist to the classic Simon memory game with Lightning, Twirl, and Blackout
  • Gives encouraging words when you pass a level
  • Multiplayer through Game Center
  • Earn coins to buy weapons and chances
  • iCloud support

The bad

The bottom line

Circles is a fantastic little game. It's challenging and good for your brain. I love that you can play against your friends and attack them with weapons to make it more challenging to win. I have a terrible memory and tend to be fairly horrible at these types of games, yet I still enjoy Circles… I'll just keep it to myself what my max number of taps is… what's yours?!

Sunday, April 21, 2013

Apps of the Week: Mr. Crab, Nat Geo Today, TextExpander, and more

Apps of the Week: Mr. Crab, Nat Geo Today, TextExpander, and more

Every week, the editors and writers at iMore carefully select some of our favorite, most useful, most extraordinary apps, accessories, gadgets, and websites. This week's selections include a couple games about crabs, a National Geographic app, an app for your music creation apps, an app that will help you type faster than ever, and an oceanography photography app.

I've been on the hunt lately for new games that aren't the regular ones I play all the time. While browsing a section in the App Store, I wandered across Mr. Crab for iPhone and iPad. The premise of the game is simple but still strangely addicting.

If anything, it reminds be a bit of Temple Run since the idea is the same. The objective is to rescue as many baby crabs as you can and collect other goodies while trying to reach the top of each level. If you run into barricades, you'll get turned back around. The further you get into the game, the more complicated the levels become.

The best part is for only $0.99, you get both the iPhone and iPad version in one.

Crabitron puts players in charge of a malicious, ever-hungering intergalactic crab that devours all in its path. By using two fingers per limb, players can open, close, and move claws about the immediate area to grasp at passing by space ships and shield against pathetic mortal resistance. Don't worry about getting damaged - you can always gobble up free-floating aliens that you've left stranded to the cold embrace of outer space for an extra boost to health. To break up the redundancy of violent mayhem, occasionally you'll encounter mini-games and boss fights. Over the course of gameplay, you earn coins which can be spent on upgrading claws, consumable power-ups found throughout levels, and projectile burps. Between the unique gameplay and the premise of cosmic chaos, Crabitron is a great way to kill time - and the universe.

Nat Geo Today is a pretty awesome app for those of you other there who enjoy the daily offerings from National Geographic. Personally, I enjoy the beautiful photos but there are often times I come across some great editorials within the app as well. Although the app focuses on 'Today', it does allow you to go back and view a weeks worth of content. That includes all the awesome photos, videos, editorials, games and quizzes they include. Overall, the content is well laid out, the app runs well and you can share what you're reading through social channels. It's free and well, I'm a sucker for free apps.

Audiobus is unique among apps in that it is less a full app in its own right and more of a hub for other apps, specifically those centered around music creation. Audiobus allows you to connect supported apps, such as Propellerhead’s Figure and Apple’s Garageband, and move audio from one app to another without hassle. A simple workflow would look something like this: record audio in Chrodion, apply effects in AmpKit, and then output the result directly to Garageband. All done with a few button presses.

What’s more, you can actually use some of the functionality of one app while in a connected app. Figure is able to record audio on its own, but if I’m just going to send that to an app like Loopy HD, why not just have Loopy record it in the first place? When an app is connected to Audiobus, a panel appears on either the left or right side of the screen that lets you do something like record audio directly to another app. If you enjoy creating music on your iPhone or iPad at all, take a look at Audiobus. It’s a universal app, currently on sale for $4.99 on the App Store.

TextExpander from the fine folks at Smile Software is a Mac app that lets you type short snippets of text that it almost immediately replaces with longer strings of words or code. For example, if I type this:

ssocial

It almost immediately gets automagically replaced with this

Twitter: http://twitter.com/imore Facebook: http://www.facebook.com/imorecom Google+: http://www.gplus.to/imore YouTube: http://www.youtube.com/imorevideo

I use it to insert common hyperlinks, code embeds, addresses, and much, much, more.

And thanks to TextExpander of iOS, all the stuff I use on the Mac gets synced over Dropbox to my iPhone and iPad so that I can use them to, in apps that support it.

That's the only downside. Apple doesn't let apps inter-communicate, nor does it allow for the deep system integration TextExpander would need to work on iOS the way it does on OS X. Still, a lot of the apps that I like, respect, and use took it upon themselves to integrate with TextExpander, so I have one seamless if not ubiquitous system at the moment.

(I use iOS' built in text correction feature to mimic the same functionality in built-in Apple apps. For example, ggm spits out my email address for logins, something tedious to type repeatedly in iOS.)

Pretty much any string I have to type more than once or twice a month gets made into a snippet at this point. Saves time, well worth the money.

Ocean Encounters: A Photographic Exploration of Marine Wildlife by Brandon Cole - Leanna Lofte

Ocean Encounters is an iPhone and iPad app that explores Marine Wildlife through photography by Brandon Cole. I love animals and I love photography, so when I saw this app in the App Store, it was an immediate buy. The menu design needs a little work, I'll admit, but the photography is gorgeous. It's also fun to look through the photos with my daughter and identify starfish, whales, and colors of fish.

Unfortunately, Ocean Encounters does not support the iPhone 5's bigger display, but I prefer to use it on my iPad, anyway.

Ocean Encounters is currently on sale for $1.99.

Your choice?

Now that we've chosen our favorites for the week, we want to hear yours! Did you pick up a killer app, accessory, or game this week? Let us know in the comments below!

Saturday, April 20, 2013

Apple's botched MobileMe launch and the failure of fear-based management

MobileMe launched in 2008 as a replacement for .Mac and ended up being replaced itself just three short years later by iCloud. So terrible was its launch, so tarnished was was the perception of its service, that Steve Jobs reportedly walked the halls of Apple with a flame-thrower, dressing down the troops and handing over responsibility for the service to his fixer, Eddy Cue. But was MobileMe's failings the fault of the engineers, or of the managers in charge of the project? Former member of the MobileMe team, Erin Caton believes the latter:

Now, regardless of whether no one in the inner sanctum of dudes-that-Steve-listened-to-at-the-time told him all the things we told our bosses, or who-up-the-chain-of-command was not brave enough to suggest we do something not-Apple-like â€" this was the system that Steve created. He made himself so fearful and terrible that an entire group of amazing, talented, hard working people, ended up getting screamed at wrongfully. It was his fault that the MobileMe launch went so poorly, not ours.

Steve Jobs is no longer with us, but the culture he created at Apple remains very much alive. Troubled launches with Siri and with iOS 6 Maps show that not all lessons may have been launched from MobileMe, and if Caton is right, might also show at least part of the reason why.

Read the rest of her post for her full take on the events surrounding the MobileMe launch.

Source: Erin Caton

Wednesday, April 17, 2013

Former head of iOS 6 Maps, and more Apple talent, reportedly now working for Facebook

Former head of iOS 6 Maps, and more Apple talent, reportedly now working for Facebook

Richard Williamson, who led the team responsible for iOS 6 Maps, and was ultimately let go by Apple following it's controversial release, is now reportedly working at Facebook. According to Adam Satariano of Bloomberg, Williamson has been at Facebook for a couple of weeks at least. And what's more, he's not alone:

Other former Apple employees brought in by Zuckerberg include Greg Novick, a former iPhone manager who helped develop the device’s touch interface; Mike Matas and Kimon Tsinteris, software designers who joined when Facebook acquired their company Push Pop Press; and software engineers Scott Goodson, Tim Omernick and Chris Tremblay.

In a separate move, Facebook has also hired Loren Brichter, the software designer behind Twitter Inc.’s original iPhone app and the word-puzzle game Letterpress, as a consultant, two of the people said. Brichter also once worked at Apple.

Rockstars all. And you have to admit, whatever else you think about Facebook, they're getting a huge amount of attention, and headlines lately. That kind of attention feels like momentum, and that's something in mobile right now, especially with Apple still in their "quiet period".

And once again it begs the question as to what Facebook's short and long term goals are. Is Facebook Home an end-game or only just the beginning? Will Williamson build for Facebook a very social Facebook Maps app?

Will we soon be able to "Like" our friends' houses and bounce their Chat Heads off the bar we're all hoping to meet up at later?

Facebook has already released a Messenger (now also VoIP) app, and a Camera app, and even a SnapChat app. Add a Maps app to the mix, and a few others, and you start to have a lot more than a Home on Android.

You start to have a phone.

Source: Bloomberg

Tuesday, April 16, 2013

Triage for iPhone review: Quickly curate your email inbox

Triage for iPhone review: Quickly curate your email inbox

Triage: Email First Aid is an email client for iPhone by Southgate Labs that makes it easy to to quickly sort through your inbox and remove the noise. Triage is not intended to be a complete client, but rather a simple one with the sole purpose of helping you to quickly curate your inbox in your downtime.

The idea is simple: Triage displays your messages as a stack of cards. Each card shows who the message is from, the subject line, and up to 10 lines from the email. If you swipe the card up, Triage will archive the message, and if you swipe down, it will be marked as unread and remain in your inbox, but never again appear in Triage. Tapping the card will display its full contents.

Although the main purpose of Triage is to either accept or reject emails from your inbox, you can also reply to messages. Unfortunately, it does not offers support for signatures. I understand that Triage is meant to be simple, but if I'm going to be responding to messages, I at least want a signature.

The good

  • Support for Gmail, Yahoo!, iCloud, and most IMAP
  • Messages displayed as a stack of cards with no indication of how many there are
  • Flick message up to archive or flip down to keep
  • Support for replying to messages

The bad

  • No signature support
  • No unified inbox

The bottom line

It's a constant battle for me to stay on top of my inbox and Triage is helping me better manage my seemingly continuous flow of messages. Seeing just a small excerpt of just one email at a time makes my inbox seem less daunting and it's easy to quickly make a decision on whether to keep a message for later or to send it straight to the archives. When I have time, I get to sit down and address a much smaller, less stressful inbox.

Triage for iPhone is a great little email client for people who get tons of email. It's simple, clean, fast, and one of my new favorite apps.

Thursday, April 11, 2013

Mini Display review: Use your iPhone or iPad as a 2nd display for your Mac.

Mini Display is a new app by Edovia that converts your iPhone or iPad into a second display for your Mac. Need extra screen space for your Twitter client or a place for your Photoshop palettes? Then Mini Display may be the perfect solution.

To use Mini Display, you must first download the Mini Display Connect client onto your Mac and enable Screen Sharing in your Mac's preferences.

Once your Mac is ready to go, you're all set to connect with your iPhone and iPad. Simply login with your Mac's credentials, choose if you want to restore windows, and if you're using a Retina iPad, decide if you want high resolution and less space, or low resolution and more space. You can also choose to leave the password field blank so that you are required to enter your password every time you use the app.

Once you connect, then you've got a second display for your Mac! Its default location is to the right of your Mac's display, but you can change it in the Display settings in System Preferences on your Mac. You can also interact with windows on the screen with gestures and logout by simply pinching to zoom out.

The good

  • Easy setup and use
  • Can be used in both portrait and landscape orientations
  • Use your iPad's Retina display to create an ultra-crisp external screen
  • Restores windows you place in it.
  • Use your device keyboard and touch gestures
  • Option to prompt you with your password when you connect to your Mac

The bad

The bottom line

Mini Display is a really great companion to any Mac, especially 11" and 13" MacBook Pros that have limited screen real estate. Unfortunately, it doesn't run perfectly smooth and the lag is bit annoying, but if you choose to use Mini Display for things like a Twitter feed, to-do list, email client, or anything else that you aren't constantly interacting with, then you'll find it to be a great asset. And it's much cheaper than buy second monitor.

Wednesday, April 10, 2013

ProCollage for iPhone review: combine your photos into beautiful collages

ProCollage for iPhone is a photography app that gives you the ability to create beautiful collages featuring your photos. I know, there's a million collage apps in the Apps Store, but ProCollage offers some unique features like a FreeStyle mode and panoramic strips of images.

Something so simple as adding photos to a collage is one of my favorite features of ProCollage. Instead of choosing a photo for each spot in the collage, you simply choose all the photos you want to use at once and ProCollage adds them all for you. If you want to swap their locations, you just drag the photos around to the desired spots. And if you want to change just one photo, you can do that too.

Like most collage-making apps, ProCollage has different templates to choose from for up to nine photos in a single collage. These templates are available in 1:1, 2:3, 3:4, 3:2, and 4:3 ratios and you can change the color/pattern of the background and the roundness of the corners. You can also slide the dividers around to customize the collage to be exactly how you want.

In addition to traditional storyboard collages, you can also create FreeStyle and panoramic collages with ProCollage. For the FreeStyle collages, there are many different backgrounds to choose from as well as some templates. You can also arrange and size the photos exactly how you want and disregard the templates.

The panoramic collages are simply vertical and horizontal photo strips.

ProCollage allows you to share your creations to Facebook, Twitter, Instagram, and any other app that supports photos. There are three exporting sizes available, the largest being 1800x1800 or 900px on shortest side of panoramic collages.

The good

  • Classic collage options with ability to customize border, corners, and background
  • FreeStyle collage mode that lets your freely position your photos from 15 different themes
  • Stitch photos into a vertical or horizontal panorama
  • Supports up to none photos in a single collage
  • Up to 1800x1800 export
  • Supports 1:1, 2:3, 3:4, 3:2, and 4:3 ratios
  • Add/replace photos in collage quickly and easily
  • Share to Facebook, Twitter, Instagram, and other apps

The bad

  • Can't apply any adjustments or edits to individual photos

The bottom line

ProCollage is a great collage app for iPhone. If you're looking for a simple app to quickly create collages, definitely give ProCollage a try.

Tuesday, April 9, 2013

HBO GO updated with support for AirPlay multitasking and Game of Thrones extras

Allyson Kazmucha

How-to, jailbreak, and DIY Editor at iMore, owner at The Pod Drop, Potter pundit, and the ninja in your iOS

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Friday, April 5, 2013

Meetings for iPhone and Mac review

Meetings is an app for iPhone and Mac by Command Guru that helps you plan, organize, and keep track of your meetings. It features a gorgeous interface and sections for participants, preparation, agenda, discussions, decisions, and tasks.

The layout for Meetings is very simple and easy to use. There's a list of all your meetings, and for each meeting, there are lists for participants, preparation, agenda, discussions, decisions, and tasks. If your meetings do not require all these sections, you can selectively choose which ones are needed for each meeting.

The preparation and task lists are actual checklists that can be checked off and even added to Reminders, Fantastical, or OmniFocus. The other sections are simply numbered lists of text. Unfortunately, the participants list does not connect with Contacts.

The Mac version of Meetings has this really neat "Smart Entry" field that lets you quickly type without choosing a category first. CMD+E will also take you to the field immediately. When you press enter, a menu will pop up with a list of the categories you can add your text to. You can simply click the correct category, or for real speed, type the letter associated with the category. This is awesome for quick entry, but it'd be even more awesome if CMD+(letter) automatically added it to the correct category without ever popping up the list.

The good

  • Sections for participants, preparation, agenda, discussions, decisions, and tasks
  • Show only the sections that are relevant, meeting by meeting
  • Share preparation and task items to Reminders, Fantastical, or OmniFocus (Mac version)
  • "Smart Entry" lets you quickly add items without lifting your hands from the keyboard (Mac version)
  • Email meeting details (iPhone version)
  • Seamlessly and instantly syncs between devices
  • 30 day trial available for Mac version

The bad

  • Doesn't access or sync with Contacts and Calendar
  • Can't add files
  • Can't sync with another user
  • Can't email (or share in any way) with Mac version
  • Not available for iPad

The bottom line

Meetings has the potential to be a really great app, but still needs a few more features to become a truly valuable app that you can't live without. The fact that you can only email details from the meeting with the iPhone version is completely baffling and needs to be added to the Mac version ASAP.

The $5 and $20 pricing for the iPhone and Mac versions of Meetings are introductory prices, so if you see the great potential in what Meetings can become, you may want to grab it now before the prices go up. For me, personally, Meetings is already useful, but I can see how it's not quite enough for others.

If you'd like to give Meetings a try before you buy, head to Command Guru's website for a free 30 day trial.

Thursday, April 4, 2013

Whatever happened to Siri Eyes Free?

Whatever happened to Siri Eyes Free?

Ten months ago at WWDC 2012 Apple introduced Siri Eyes Free for integrating Siri voice interactivity with automobiles. On the screen behind Scott Forstall were the logos of nine auto manufacturers: Audi, BMW, Chrysler, GM, Honda, Jaguar, Land Rover, Mercedes, and Toyota. To date, only one manufacturer has delivered: GM. They committed in November to integrating Siri into the youth-oriented Chevrolet Sonic and Spark, demoed the integration at CES 2013, and cars equipped with the feature finally started rolling off the assembly line in Michigan last month. Chevy has already started advertising Siri Eyes Free integration for the Sonic on television across the United States.

For their part, Honda committed in January to adding Siri Eyes Free to the Honda Accord and Acura RDX and ILX at some point later this year. But what about the other manufacturers on that list? There's yet to be a peep from BMW about a Siri-enabled Mini Cooper or from Chrysler on when you'll be able to press a button on your Jeep Wrangler's steering wheel and get a reservation through Open Table. So, out of the nearly 200 models in their respective stables, why are there only two on the road and three more coming later this year after ten months after Siri Eyes Free was announced? Put simply: cars take a long time to make and are really quite expensive to make.

In the consumer technology industry we're used to watching flagship devices get updated annually, if not more frequently. These updates range from performance improvements and design tweaks to complete overhauls, but usually don't substantially affect the price from the previous year. The car industry is the same way, just usually spread out over several years. Take, for example, the 8th generation Honda Civic. It was introduced in 2005 as a 2006 model year vehicle and produced all the way through 2011. The car was largely unchanged through the first four years, receiving a facelift and minor tech upgrade with the 2009 model year, and persisting until the 2012 Civic landed. That's seven years of essentially the same car - the Civic 8 and Civic 8S, if you will.

Both electronics and automobiles have typically long development times. The next iPhone, the next next iPhone, and the next next next iPhone are all likely bumping around the labs in Cupertino, just as Honda's busy working on the mid-cycle refresh to the current Civic (probably coming in 3-5 years) and building the next from-scratch Civic people will be buying seven or eight years from now. The difference, however, is that while our smartphones and tablets are wondrously complicated devices, they're relatively simple compared to automobiles. My iPhone has a processor, GPU, RAM, flash storage, a battery, a touchscreen, two cameras, two speakers, two microphones, two ports, four radios, and five buttons. A brand new Civic comes with all of that, plus a few more speakers, seats, airbags, doors, an electric steering system, suspension, five-speed automatic transmission, and a four-cylinder internal combustion engine with hundreds of moving parts that have to work together in precise action because they're harnessing the power of exploding gasoline. In short: cars are massively complicated.

Siri Eyes Free introduction at WWDC

The problem with that is that the relatively speedy pace with consumer technology is so publicly advancing, the automotive industry is having trouble keeping up with expectations. Take, for example, the 2012 Honda Civic. It was a competent car, but because of the several-year lead time that goes into car development, Honda miscalculated and released a car that while a complete overhaul of everything that went into the previous generation Civic was a disappointment to consumers and the automotive press alike. So poor was the reaction that Honda rushed an emergency refresh out the door just a year later - likely pulling forward by a few years the planned mid-cycle refresh for the car and making their designers and engineers go bald in the process.

Further complicating the mechanical intricacy of the modern automobile is government oversight. Which isn't a bad thing, mind you - government oversight is why all new cars sold in the United States these days have airbags and seat belts and rearview cameras. But government oversight also puts additional restrictions on what manufacturers can do, from the technical aspects regarding pedestrian impact standards and allowable emissions to what car makers can put inside the cabin to keep you informed and entertained on your drive.

While Siri Eyes Free is intended to make it easier to use your iPhone and drive, the automakers are understandably hesitant in their implementation of new technologies. Government oversight of so-called "infotainment" systems in modern cars is just starting to ramp up - government oversight is notoriously slow to react to new technologies and prone to reacting the wrong way because it's something they just don't understand. But the byzantine labyrinth of regulations that automakers have to negotiate means that they tend to act prudently, often to the chagrin of their engineers and designers (Volvo, for example, has developed a system to actively block a portion of the light for their cars' high beams so they can be left on without blinding approaching traffic, but regulations in the US don't allow for headlights to be blocked in such a manner).

But within nine months of announcement, Chevy had updated the Sonic and Spark to include Siri Eyes Free. Neither car was due yet for a mid-cycle refresh and they didn't receive one. When there's incentive - as with cars decidedly marketed towards a younger audience - automakers aren't afraid to mix things up. Ford too hasn't been shy when it comes to updating their vehicles more frequently - the Mustang saw several upgrades over the past few years as Ford engaged in a battle for specs and sales supremacy with Chevy's Camaro.

That's when there's something at stake, be it capturing young buyers in the highly competitive compact car segment or fighting for a victory in the press and giving enthusiasts reason to crow over the competition. But elsewhere, upgrades and updates are slow to happen, responding to traditional development cycles and market pressures. And that's for one simple reason: cars are expensive, and getting more so.

The average new car these days clocks in at well over $20,000. That Chevy Sonic with Siri Eyes Free will costs a minimum of $17,050. Honda's 2013 Accord starts at $21,680. Your iPhone 5? That starts at $649.00 for an unlocked 16GB model. Smartphones and tablets might be expensive, but they're nothing compared to automobiles. Additionally, with the exception of high-end luxury and performance cars, the profit margins on cars are actually much slimmer than in the consumer electronics industry. The design, testing, and manufacturing investments for a new car total in the billions of dollars, plus hundreds of millions more spent every year on advertising, promotional discounts, and in-house financing.

Very few people upgrade to a new car every year or even every few years. They're expensive to make, and thus they're expensive to buy. For its size, the iPhone may too qualify as an expensive device, but a $200 upgrade with a two-year contract every other year isn't as hard of a pill to swallow as plunking down twenty g's for a new ride. Customers don't want or expect to be able to upgrade to a new model year car every year, so manufacturers have adjusted their processes to accommodate accordingly.

The offshoot is that generational upgrades typically produce a substantially better vehicle than the preceding generation. The long development times have allowed for highly refined performance, mileage, and build quality even at the low end of the line-ups from nearly every manufacturer. But that also means that it can take a long time for new technologies to trickle across the entire line-up. It's been several years since Bluetooth first started appearing in cars, and it's just now starting to become a standard feature in most new cars.

The complexity of adding a new feature like Siri Eyes Free to a car can vary depending on how the automaker wants to handle the implementation. If they just want to let Siri hijack the Bluetooth action button already present in most new cars, it's a matter of programming. But if they want to give interactive voice control on phones its own button - Siri's not the only game in town here; we'd be surprised if Google's Android voice control isn't also soon compatible with automotive Bluetooth applications - then not only is there software to worry about, there's adding a new button to the steering wheel with all of the thorough testing that goes along with that.

Eventually, assuming Apple is actively working with automakers, we wouldn't be surprised to see Siri Eyes Free become a standard feature across several manufacturers. The iPhone is obviously a popular device, but automakers need to feel the pressure to move implementation up sooner than Apple wanted - Forstall said on that stage back in June that those nine manufacturers were going to have Siri Eyes Free was going to see an implementation in their vehicles within a year. We can all but guarantee that's not happening.

There's at least one option, though, if you happen to want to add Siri Eyes Free to your car now. It's called Mobile Home, and it's brought to you by Texas-based Beanco Technology. The $59.00 lighter-sized black rectangle clips to your car's visor (or can mount elsewhere with the included velcro pads) and provides Siri Eyes Free functionality to your Bluetooth-equipped car (it can work with both integrated Bluetooth systems and third-party plug-in systems). Mobile Home - we really don't like the name for a device that goes in your car, but whatever - is essentially a Bluetooth 4.0 home button, and as you'd expect, pressing and holding it activates Siri. It's powered by a small cell battery, but with the low-power Bluetooth 4.0 battery, Beanco estimates Mobile Home should get up to six months of battery life.

Mobile Home sent me a sample of the product several weeks ago and I've been using it in my car, and it works exactly as you'd expect. My only complaints would be that it doesn't auto-pair with my phone without prompting (push the button), but that's a limitation of Bluetooth, iOS, and not being integrated with the car, and that it doesn't have any music control buttons. All of the other frustrations I experienced using Mobile Home are attributable to the limitations of Siri itself and the reality of yelling at a remote voice-interpreting server from inside a car hurtling down the highway at 70 miles per hour and all of the noise associated with doing such.

There's also the price, currently Mobile Home rings in at $59.00 with a supposedly special launch price discount of $20. That's essentially sixty bucks for a cell battery, Bluetooth radio, and a button. But having the luxury and safety benefits of being able to use Siri without picking up your iPhone to do it might be worth it, especially if you use Siri often in your car. An added safety benefit is that hooking up Mobile Home locks out the iPhone's keyboard, leaving Siri's voice input as your only input. You can still post to Twitter and Facebook, if that's your thing, you'll just have to say it instead of typing it.

Siri Eyes Free will likely eventually propagate across car line-ups. Automakers are slow to add new technologies, thanks to the elaborate nature of automobiles, restrictive government regulations, and the absurd cost that goes into designing and building these machines. And that's not even factoring in the cost and time of training dealerships to properly demonstrate these technologies and educating customers as to what they do and why they want them. With Chevy putting some marketing muscle behind having Siri integration in the Sonic, there might be a push to make Eyes Free integration happen faster with other manufacturers. But with multi-year generational life cycles, we wouldn't expect that to happen quickly.